SCP-096

ITEM #: 096

OBJECT CLASS: Euclid (pending Keter)

CLEARANCE LEVEL: 2

CATEGORY: Violent, Sentient, Cognitohazard.

SPECIAL CONTAINMENT PROCEDURES: SCP-096 is to be contained in a Class-13 Containment Cube, with no optical equipment of any kind present inside. The unit is to be equipped with pressure sensors. The secondary containment area must be equipped with dispensers for a Mark IV sleeping agent, set to activate automatic in the event of a Stage 1 breach. In the event of an automation failure, the operations chief is to manually activate the system. All cameras within the secondary containment area are to be fitted with SCRAMBLE gear, and set to a three (3) second delay from live feed.

In the event of a containment breach, a Code Black (Non-Terminable Threat (NTT)) lockdown is to be ordered. Any available Mobile Task Force assets in the area are to determine SCP-096’s target via measurements of it’s speed, and direction. Any populated areas along SCP-096’s line of travel are to be evacuated if possible. Under no circumstances are any civilians to be allowed to leave the area in which SCP-096 has been present in until SCP-096 has been secured.

DESCRIPTION: SCP-096 is a pale humanoid entity approaching seven (7) feet high standing upright. It has no pigmentation or hair of any kind. It’s arms are overly large in proportion to it’s body, and it’s jaw can unhinge to four (4) times the width of a human being’s. It’s eyes are milky white, possibly indicating blindness.

SCP-096 is normally docile. However, when a human being observes it’s face, even for an instant, SCP-096 will enter a state of serious emotional distress, writhing and wailing, and covering it’s face with it’s hands. This effect will also be activated via camera footage or photographs (illustrations have no effect). After approximately one (1) to two (2) minutes, SCP-096 will begin running towards the location of the victim (now known as SCP-096-1), and appears to have an innate sense of SCP-096-1’s location. During this ‘rage state’, SCP-096 is virtually unstoppable, proving able to bust through concrete walls, break down steel blast doors, and swim at incredible speeds. On flat ground, SCP-096 has been observed reaching speeds in excess of 150 mph, enough to outrun many Foundation reconnaissance helicopters.

During this state, SCP-096 seems immune to damage, including heat, blunt force trauma, deprivation of oxygen, chemical weapons, biological agents, and all manner of conventional weapons. In the event of an emergency involving SCP-096, a Code Black lockdown is to be initiated (see Note 1). This ‘rage state’ will only end when SCP-096 has reached and killed SCP-096-1.

ADDENDUM A: SCP-096 has been moved to SCPF Area 51, and is contained in Zone 2.

ADDENDUM B: Following the events of Incident SCP-096-1-Alpha, SCP-096 termination trials are authorized. Dr. Daniels has been placed in charge of this project.

NOTE 1: Code Black means the escape of a Non-Terminable Threat (NTT), a threat that cannot be eliminated with the force available for the situation.

IN-GAME: SCP-096’s containment chamber can be found in Zone 2. It consists of an anteroom and the chamber itself. Within the chamber is the containment cube holding SCP-096.

If a player looks at SCP-096’s face (this may take considerable effort, given the game AI), it will become enraged. After about forty-five seconds, SCP-096 will begin chasing the player.

Though SCP-096 cannot break down doors in the game, it has excellent pathfinding AI, can use stairs and ladders, and will even chase metro trams. The player will instantly die upon entering it’s killbox. All firearms can damage SCP-096, but it will instantly respawn in the same location of if it dies,