Zone 1

This is a Work In Progress (WIP)

Zone 1 is intended to serve the same functions as the Light Containment Zone in SCP:CB-based games, containing Safe- and Euclid-Class SCP items. Almost half the teams in the game will spawn here.

SPAWNS:

-Guards

-MTF Personnel (including E-11 Nine-Tailed Fox)

-Class-D Personnel

-Janitors

-Medical Personnel

IMPORTANT LOCATIONS:

-The aforementioned spawns.

-The Surveillance Room

-The Electrical Center

-Evacuation Shelter access

-Metro Stations

-Containment Chambers (see below)

-Project Portal zone

-Security Office

-Cafeteria

CONNECTIONS:

-Metro System

-Evacuation Shelter

-Entrance Zone

-Zone 2

-Maintenance Tunnels

ITEMS CONTAINED:

-SCP-009 (Red Ice)

-SCP-038 (The Everything Tree)

-SCP-087 (The Endless Staircase)* **

-SCP-294 (Vending Machine)

-SCP-303 (The Doorman)*

-SCP-427 (Ornate Locket)

-SCP-504 (Critical Tomatoes)

-SCP-714 (Jade Ring)

-SCP-999 (Tickle Monster)

-SCP-1025 (Encyclopedia of Diseases)

-SCP-1123 (Atrocity Skull)

* - These items are contained in the Evacuation Shelter.

** - SCP-087 can can also be accessed from Zone 2.

OTHER INFORMATION:

-When the Chaos Insurgency raid event occurs, the insurgency NPC’s spawn in Zone 1: in the room between the guard and janitor spawns, and in the guard spawn itself. Their name tags read ‘Chaos Insurgency Agent’.

-Given its location in the middle of Zone-1, the guard spawn and metro station see a lot of activity. Players spawning there are advised to access the potential threat before their spawn shield disappears.

-The Surveillance Room requires a Level-05 keycard, and has functional camera access. There are not, as new players may believe, lockdown controls in the room.

-Zone 1 is the only zone in which ‘stains’ spawn on the floor for janitors to clean up. These stains reappear a few minutes after removal.

-In the guard spawn room, the stairs to the metro can be used to elude hostile NPC’s, which will often become stuck at the bottom for a few seconds.