Keycards

Keycards are electronic access devices usually used to operate doors. Each card contains a computer chip. When inserted into a scanner, the chip sends the card’s signal to the scanner’s processor. If the card matches, the processor operates the device in question (usually a door). Basically, it’s like an electronic key and keyhole.

The SCP Foundation makes extensive use of keycards and scanners, as opposed to traditional keys and locks, due to the greatly increased security of this system. It also negates the need to carry a key for each door, as not all doors would use the same key.

Usually, keycards are issued on the basis of the security clearance level their holder possesses.

Level-00: Not in game, used only for personnel operating with the wool fully over their eyes.

Level-01: Janitors, Research Assistants. Allows for full knowledge of the SCP Foundation and it’s goals. Allows access to most Zone 1 localities.

Level-02: Security Officers, Junior Researchers, Support Personnel. Allows access to Zone 2.

Level-03: Full Researchers, Facility Guards, Security Agents, Technicians, MTF Troopers. Allows access to all Zone 1 and Zone 2 containment areas.

Level-04: Site Directors and Departmental Heads, Senior Researchers, MTF Commanders.

Level-05: O5 Council. Allows access to Zone 3 and Zone 4.

Level-Omni: [EXPUNGED] Allows access to Zone 5.

OTHER KEYCARDS:

Armory Access Keycard: Guards, MTF Personnel, CIA. Allows access to Armory/MTF/CIA spawn.

Warhead Keycard (not in game)

Lockdown Override Keycard (not in game)