SCP-008

ITEM #: 008

OBJECT CLASS: Euclid

CLEARANCE LEVEL: 4

CATEGORY: Biological Hazard

SPECIAL CONTAINMENT PROCEDURES
Samples of SCP-008 are to be stored in 500mL test tubes with airtight seals inside a Mark VII Hazardous Material Containment Cylinder (HMCC). The HMCC must be placed in an airtight room fitted with incineration and irradiation security measures. Personnel are not to handle SCP-008 specimens without full Class-3 hazmat gear. At least two (2) Level-03/008 security agents are to be present in the chamber control room at all times. Any personnel displaying symptoms of SCP-008 infection are to be immediately quarantined for a minimum of thirty-six (36) hours. In the event of a large scale site emergency at any location housing SCP-008 specimens, no recovery efforts are to be made until a unit from MTF Beta-7 (Haz Matters) arrives on-scene.

DESCRIPTION
SCP-008 is a complex biological prion of unknown origin. It is airborne and waterborne for only short distances - it will disperse quickly in both forms. It’s biggest danger is it’s ability to infect a human subject through any exposed mucous membranes.

Should a human being be exposed to SCP-008, the following symptoms will occur:

0-2 hours: Slight dizziness, mild headache, mild perspiration.

2-4 hours: Severe dizziness, intense headache, moderate perspiration, mild hallucinations.

4-9 hours: Extreme perspiration, intensifying hallucinations, shortness of breath, loss of balance.

9-16 hours: Reduced heart rate, increased red blood cell size, increased strength, lack of perspiration, loss of coordination.

16-20 hours: Coma, followed by death.

20-24 hours: Corpse reanimated. Subject now known as SCP-008-2.

Reanimated subjects show no signs of former personalities or memories. They are capable of only basic motor skills, such as walking, standing, crawling, grabbing, and biting. They display a reduced heart rate and larger red blood cells, greatly increasing strength and endurance, and reduces blood flow from puncture wounds.

SCP-008-2 instances will attempt to ingest living humans, and can survive complete organ shutdowns. They can last ten years without subsistence. Only severe cranial trauma can neutralize a fully infected subject.

ADDENDUM A
SCP-500 has been shown to completely cure SCP-008 infectees even in the advanced stages of the infection.

IN-GAME
SCP-008’s containment chamber is located in Zone 2. It consists of three areas: the anteroom, the chamber, and the control room. The anteroom connects the control room and chamber to the primary entrance. An emergency exit is located in the back of the control room.

The chamber door can be open from the outside, or from a button in the control room. In the chamber is a black container holding gaseous samples of SCP-008. The container can only be opened and closed from the control room. When opened, red mist will billow from the container.

If a player comes into contact with the red mist, the sound of coughing will be audible. A red cloud begins to close in on their vision, accompanied by the following messages.

Something doesn’t feel right...

You feel slightly nauseous...

Your body feels strong, but your mind feels weak...

You feel the strange desire to eat flesh...

At this point (one minute after infection), the red cloud completely covers the screen, for several seconds. Then the middle clears, and the last message is displayed:

I’M HUNGRY!

The player then dies, and they respawn. At the same time, the corpse reanimates as an NPC instance of SCP-008-2, that will attack other players and spread the infection. It should be noted that the player can also spread the infection via contact with other players before dying.