Guard

Guards are SCPF Personnel trained and tasked with enforcing security for the Foundation’s numerous facilities. The Security Department has three types of personnel who may be classified as guards.

SECURITY OFFICERS: These are Level-02 Security Department personnel usually tasked with second-line security duties, such as manning security checkpoints and guarding human prisoners, such as Class-D Personnel. Usually, they are lightly equipped with a sidearm, baton, and pistol-grade ballistic vest.

FACILITY GUARDS: These are Level-03 personnel who guard containment chambers and patrol site perimeters. They are more heavily armed than security officers. Usually, they carry a sidearm, a submachine-gun or assault rifle, and flash-bang and smoke grenades, and wear heavy-duty vests and riot helmets.

SECURITY AGENTS: Though Level-03 personnel, security agents have authorization to work with highly classified anomalies such as SCP-008. Though their equipment varies from site to site, they have access to the full arsenal of weapons on site, including small-arms, sniper rifles, rocket launchers, grenades, flamethrowers, rotary machine guns (often incorrectly called miniguns)*, tanks, helicopters, armored cars, APC’s, missiles, and artillery. (Note: few sites are going to have this quantity and variety of combat equipment). Security Agents are tasked with reacting to containment breaches and hostile incursions.

* - “Minigun” is the nickname of the M134 rotary machine gun, not the name of the generic type of weapon.

IN GAME: Guards spawn in the Zone 1 main intersection. They are equipped with an Armory Access Card, a Level-03 Keycard, a riot shield, and a FNP90 assault rifle (this weapon borders on comically oversized when held by a player).